At University of Florence we worked at a huge literature review for all scales measuring motivations to play videogames. Then, we understood them in a psychological framework and built our own scale encompassing all the (survived) constructs of the other scales. Check it out here: Also, ask me for a private copy of the paper!
Category Archives: Papers
Published our advancements on Strategic Quotient measurement [ENG]
Our latest advancements that have been presented at EAI INTETAIN 2023 have now been published on the book series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST,volume 560).Here’s the link to our work.Thank you to Andrea Piazzoli and Gianpietro Sgaramella for the great job.
Social privilege in a game – conference paper published [ENG]
Recently I had the pleasure of collaborating with Sabrina Fontanella and the wonderful The Business Game crew on a game developed to explore social privilege.The work has been presented at “The Asian Conference on Education 2023” and published at this link. I need to thank everyone involved, it was a great ride. Full paper directContinue reading “Social privilege in a game – conference paper published [ENG]”
New Tool to Measure Psychological Motivations to Play Video Games
With the VirthuLab team* (University of Florence) we have developed and validated a scale for exploring and evaluating the psychological motivation behind using video games to fulfill fundamental needs, independent of any particular game genre. We presented the development of such scale at The Asian Conference on Psychology & the Behavioral Sciences 2023. Here youContinue reading “New Tool to Measure Psychological Motivations to Play Video Games”
Universal Game Design for Learning – un approccio didattico innovativo ed inclusivo
Assieme a Giovanni Bacaro e Andrea Ghirarduzzi abbiamo formalizzato questo approccio che abbiamo denominato Universal Game Design for Learning (UGDL) poiché applica i principi di inclusività ed accessibilità di Universal Design for Learning al Game-Based Learning, in particolare nella modalità di co-progettazione assieme ai discenti di giochi su temi curricolari. In questo articolo che denotaContinue reading “Universal Game Design for Learning – un approccio didattico innovativo ed inclusivo”
PSA Trolley Problem paper published in Nature: Human Behaviour
The huge effort of the Psychological Science Accelerator regarding the study of the trolley problem around the world, to which I collaborated, resulted in a paper published in Nature: Human Behaviour. You can read it here: https://www.nature.com/articles/s41562-022-01319-5 You can cite it as: Bago, B., Kovacs, M., Protzko, J., Nagy, T., Kekecs, Z., Palfi, B., …Continue reading “PSA Trolley Problem paper published in Nature: Human Behaviour”
“Fighting the Game” paper on fighting games published
Finally my paper on social cognitive neuroscience applied to fighting games interfaces and semantics has been published. Here you can read a full-text version: https://rdcu.be/biiyX
Neuroscience on Fighting Games at GHItaly 2017
At GHItaly 2017, I presented a proposal for a theoretical framework that uses neuroscientific theories and models to predict how players might be able to understand the link between actions to be performed on the input device and avatar’s actions. Proceeding linked at the end of the post.